Working with Teams

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. A frequent complaint from indie developers is that indie team projects commonly fall apart without ever releasing a finished game. While it’s very difficult to complete a game as a lone wolf developer, some report that it’s even harder to form a …

How to Permanently Increase Your Sales by 50% or More in Only One Day

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Of all the things you can do to increase your sales, one of the highest leverage activities is attempting to increase your products’ registration rate. Increasing your registration rate from 1.0% to 1.5% means that you simply convince one more downloader out …

Cultivating Burning Desire

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. When asked during an interview how he managed to reach the top as a professional bodybuilder and Hollywood actor, Arnold Schwarzenegger replied with a single word, “Drive!” All great success ultimately begins with an idea, but what makes ideas become reality is …

Pong Challenge

Gamedev.net is starting a challenge forum, and the November 2017 challenge is to re-create Pong. The full rules on the site are here, with instructions for what must be included.  I’ve written a few Pong clones over the year, so thought this would be a fun challenge to implement.  All total this took about ten …