Category «Games»

Cultivating Burning Desire

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. When asked during an interview how he managed to reach the top as a professional bodybuilder and Hollywood actor, Arnold Schwarzenegger replied with a single word, “Drive!” All great success ultimately begins with an idea, but what makes ideas become reality is …

If You’ve Tried Everything Imaginable And Your Product Still Won’t Sell, Here’s What You’re Missing

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. This article is part of a series. You worked hard to create a quality product. You promoted it using every means at your disposal: submitting to hundreds of download sites, soliciting reviews, issuing a press release, improving your web site, creating a compelling shareware version, and …

Programming for Performance

Working with games means programming, but it is also a special kind of programming.  When working on a game you know will be used for competitive play in some ways is like the Formula One race cars; everything you do needs to consider performance. When working on a game you may know that the game is going …

RAII is also about destruction

In my last article I wrote a little about the initialization side of RAII, Resource Acquisition Is Initialization, in this one I will talk about the flip side, RAII is also about destruction and cleanup.

What does it take to make a game?

Posts I'm recycling from other sites.

Over on Gamedev.net, somebody asked if it was possible to finish a game using only the time available in nights and weekends. The answer is a qualified “Yes”. If you are a student just learning the basics, your game may be something like “guess the number”. That is an actual game, but it is not …