To Plan or Not To Plan

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. In the Association of Shareware Professionals newsgroups, we often discuss whether or not it’s worthwhile to create a business plan for one’s shareware business. There is often much confusion about what level of planning is appropriate for small companies in our rapidly …

If No Independent Developers Are 100 Times Smarter Than You, Then Why Do Some Get 100 Times the Results?

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Several months ago I decided to conduct an informal but lengthy study of successful shareware businesses. The primary question I asked was this: Why are some shareware developers more successful than others? I looked at dozens of shareware businesses with sales ranging from only a few …

Conducting a Project Postmortem

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Given all the responsibilities that shareware authors face, it isn’t surprising that they seldom take the time to conduct project postmortems. A postmortem is a procedure whereby you summarize a project’s history and analyze its positive and negative aspects. The goal of …

Working with Teams

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. A frequent complaint from indie developers is that indie team projects commonly fall apart without ever releasing a finished game. While it’s very difficult to complete a game as a lone wolf developer, some report that it’s even harder to form a …