Design Patterns in Games

There have been several questions about design patterns over on gamedev.net recently. It must be that time of the school year again. I’ve seen some comments on the topic of design patterns and I’ve got some thoughts and notes that may be valuable in those cases. (If I’ve directed you here from the forum, it’s …

Do It Now

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. In the article “How To Get More Done in Less Time,” I wrote about a simple way that you could gradually enjoy higher productivity without spending more time at your desk. In this article I’ll describe additional ways to get more work …

Clean Up That Mess

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. In mid-November my family and I moved from a cramped two-bedroom apartment into a spacious three-bedroom house. Instead of having to share my home office with the baby’s room, I now have a nice 10′ x 12′ room all to myself. Since …

Overcoming Procrastination

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Procrastination, the habit of putting tasks off to the last possible minute, can be a major problem in both your career and your personal life. Missed opportunities, frenzied work hours, stress, overwhelm, resentment, and guilt are just some of the symptoms. This …

Creating a Business Plan

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. This article is part of a series. It’s true that you don’t need to create a formal business plan in order to start a business. You can kickstart a business very quickly without having to plan out every detail in advance. That said, there can be tremendous value in …

Going Full-Time

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Only 3% of people ever achieve the dream of starting their own business. A common statistic is that 80% of new businesses fail in their first five years, and of those that succeed, 80% of them fail in their next five years. …

To Plan or Not To Plan

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. In the Association of Shareware Professionals newsgroups, we often discuss whether or not it’s worthwhile to create a business plan for one’s shareware business. There is often much confusion about what level of planning is appropriate for small companies in our rapidly …