From Gamedev.net

What goes in a GameObject class

On gamedev.net recently there have been several questions about game objects. What are they? How do they work with the rest of the system? What belongs in the object? When should they be created and destroyed? This week I’ll be addressing a few of these.

Annotations, Attributes, and Other Hidden Dependencies.
Programming

Annotations, Attributes, and Other Hidden Dependencies.

Today at work we had a big discussion about annotations in some Java code.  These wonderful little inventions save a …more

C++ Book List
Books

C++ Book List

Last update 27 Jan 2016. There are an ENORMOUS number of C++ books.  Many of them (sadly) have major errors, …more

More on the cost of schooling
Education

More on the cost of schooling

On a recent post in reddit, someone else was complaining about the cost of schools in the US. This is …more

What does it take to make a game?
From Gamedev.net

What does it take to make a game?

Over on Gamedev.net, somebody asked if it was possible to finish a game using only the time available in nights …more

Life Advice about changing careers, depression, and games.
From Gamedev.net

Life Advice about changing careers, depression, and games.

This is mostly a repeat of what I wrote on gamedev. Someone was asking a question about job hunting and …more

Textbook Selection Committee Should Be Fired.  Then Re-Hired, and Fired Again.
Education

Textbook Selection Committee Should Be Fired. Then Re-Hired, and Fired Again.

Okay, I just got a preview of what my daughter’s math textbook will be next year. I was looking over …more

Musings on pigeonholes.
Work

Musings on pigeonholes.

A recent forum post over on gamedev.net just inspired me to write a bit. The question is about owning features, …more

Game Development with Unity, 2nd Edition
Books

Game Development with Unity, 2nd Edition

Those who know me personally have heard that Cengage contacted me looking for someone to help update a book on Unity. …more

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