Category «Gamedev.net Dexterity Articles»

If No Independent Developers Are 100 Times Smarter Than You, Then Why Do Some Get 100 Times the Results?

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Several months ago I decided to conduct an informal but lengthy study of successful shareware businesses. The primary question I asked was this: Why are some shareware developers more successful than others? I looked at dozens of shareware businesses with sales ranging from only a few …

Conducting a Project Postmortem

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Given all the responsibilities that shareware authors face, it isn’t surprising that they seldom take the time to conduct project postmortems. A postmortem is a procedure whereby you summarize a project’s history and analyze its positive and negative aspects. The goal of …

Working with Teams

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. A frequent complaint from indie developers is that indie team projects commonly fall apart without ever releasing a finished game. While it’s very difficult to complete a game as a lone wolf developer, some report that it’s even harder to form a …

How to Permanently Increase Your Sales by 50% or More in Only One Day

by Steve Pavlina, founder of Dexterity Software. Reproduced with permission. Part of a series. Of all the things you can do to increase your sales, one of the highest leverage activities is attempting to increase your products’ registration rate. Increasing your registration rate from 1.0% to 1.5% means that you simply convince one more downloader out …