Musings on pigeonholes.

A recent forum post over on gamedev.net just inspired me to write a bit. The question is about owning features, and personal growth on larger teams. I’ve worked at several businesses, but most have started out small. Some of them have grown quite a lot while I was there. I have been partially pigeonholed by …

Ocean Lost, a new YA novel

Sarah has finished her latest book, Ocean Lost. You can find the book on Amazon, and you can find more details of it on Sarah’s site. It is a Young Adult novel, the first part of a series of books dealing with several supernatural teenagers. It is a pretty good book. It isn’t her first …

Making a Game in Two Weeks: Day 9

Day 9 and of my Game in Two Weeks and things are starting to come together nicely. All the parts have been implemented to some degree or another, now it is time to start filling out the remaining features and removing the scaffolding. Day 9. Use the Animated Models Up until now my Unity game …

Making a Game in 2 Weeks: Day 8

Day 8 of my Game in Two Weeks brings to me to animation. It is also a good day to take stock of where I am in my progress. Before the models I was running ahead of schedule. Hand-drawing 5 different butterfly wings took more time than I expected. Several days I ended early so …

Making a Game in 2 Weeks: Day 6

Day six of my Making a Game in 2 Weeks schedule has me building the models. As I mentioned on Day 1, I already have access to Daz3d and a collection of models. Note that they have two different licenses, one is normally for view-only things like images and videos, the other license is for …