Category «Programming»

Making a Game in Two Weeks: Day 9

Day 9 and of my Game in Two Weeks and things are starting to come together nicely. All the parts have been implemented to some degree or another, now it is time to start filling out the remaining features and removing the scaffolding. Day 9. Use the Animated Models Up until now my Unity game …

Making a Game in 2 Weeks: Day 8

Day 8 of my Game in Two Weeks brings to me to animation. It is also a good day to take stock of where I am in my progress. Before the models I was running ahead of schedule. Hand-drawing 5 different butterfly wings took more time than I expected. Several days I ended early so …

Making a Game in 2 Weeks: Day 6

Day six of my Making a Game in 2 Weeks schedule has me building the models. As I mentioned on Day 1, I already have access to Daz3d and a collection of models. Note that they have two different licenses, one is normally for view-only things like images and videos, the other license is for …

Making a Game in 2 Weeks: Day 5

Day 5 of my Game in Two Weeks is the a simple front-end scene, configuring the game with the front end, and transitioning into the game while keeping the game settings intact. Day 5. Front End Choices In yesterday’s post I discussed the difference between permanent code and scaffolding. When it comes to the simple …

Making a Game in 2 Weeks: Day 4

Day 4 of my Game in Two Weeks brings the next 3 lines on the schedule. Simple flight controls, a simple race course, and a simple self-driving AI. I estimated them at slated for 3 hours, 3 hours, and 2 hours respectively. Day 4 part 1. Simple Controls Making an intuitive control system can be …

Making a Game in 2 Weeks: Day 3

So I’m continuing with my game in two weeks. Read the previous article if you missed it. On to Day 3. Day 3. A world to Stand On Creating a terrain in Unity is easy. Unfortunately it is also a time sink. Building a good environment for my game will be critical in its overall …

Making a Game in 2 Weeks

So now that I have some time on my hands, I’ve decided to make a game in two weeks. I mean, I’ve got the tools. I’ve got the knowledge. I’ve got the experience. I’ve got the time. And I’ve got my own reasons for it. So off we go.   First, why two weeks? Why …

A Journey Through the CPU Pipeline

It is good for programmers to understand what goes on inside a processor. The CPU is at the heart of our career. What goes on inside the CPU? How long does it take for one instruction to run? What does it mean when a new CPU has a 12-stage pipeline, or 18-stage pipeline, or even …